Project Overview
Streaming with Subwire
Mike Terry, the founder of Subwire, slammed his coffee cup against the plastic table and exclaimed: "You know, we really have something new and innovative here, this...this is what actually helps support artists AND fans!" He went on, elaborating about his product until the coffee-jittered sermon came to an abrupt end. He then subtly added: "We're just a little behind schedule when it comes to our MAUs." From that moment on our team went to work.
My Role:
Lead UX Researcher
Timeline:
May - June 2023
UI Designer
Team:
6 UX/UI Designers
Toolkit:
Figma
Google Forms
Otter.ai
Notion
Maze
What is Subwire?
Subwire is a live-streaming platform that allows artists to stream and monetize their performances. The platform also allows fans to stream the event from the audience while having the ability to make money off of it. In short, both artist / creator and audience / viewer are able to share their unique perspective of the event while capitalizing on the live-streamed performance.
The Problem
Subwire was struggling to onboard users due to a lack of clarity, missing features, and a non-user-friendly interface.
1.
Listening To The Crowd
Stakeholder Interview
We kicked off the project by conducting a stakeholder interview. Our goal was to understand how Subwire currently operated and positioned itself in the live-streaming environment. This interview also allowed the team to validate or dispel any preconceived notions that we might've had coming into the project. The most important insights were:
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1. Create Connectivity: Subwire wanted to have a flourishing community of creatives and fans who'd be able to instantly connect, whether they were looking for inspiration or searching for new artists to listen to.
2. Ease of Use: The current Subwire interface was flawed in many ways, but Mike couldn't locate the problems. He wanted the whole experience to feel easy and fun. He'd define our team's success by finding and addressing the specific problems that plagued the current application.
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3. Event Expansion: Like many ambitious start-up founders, Mike, was already thinking 10 steps ahead. He wanted the Subwire interface to translate to multiple event types such as youth sports, and urged that we take that into account when considering our design choices. However, he'd later tell us to focus primarily on music.
Click below for a detailed page of the questions we asked.
User Interview
We approached the user interviews with a different mindset. Since Subwire, wanted to cater to artists and music fans, our team reached out to 12 participants: 6 songwriters/musicians, and 6 music lovers to learn how they currently interacted with live-streaming platforms.
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We found two significant patterns:
Artist/Creator Insight: Artists lacked an easy way to market their performance while boosting ticket sales before the date of the show.
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Audience/Viewer Insight: Most viewers, did not stream musical events unless it was their favorite band. They preferred to go to the live shows.
Click below for a detailed page of the questions we asked.
Task Analysis
At the end of each user interview, we asked our participants to complete a task analysis. The goal: create your own live stream and share the event with a friend (in this case it was our research team).
What was clear was the amount of difficulty users faced when interacting with the current Subwire interface. We identified 4 major pain-points.
Pain Point 1
Unclear Language
The Home Screen was extremely confusing. Creators struggled to comprehend the meaning of the term "pop-up."
Due to a lack of distinction between creators and viewers, viewers were also uncertain about their role and whether the app was meant for them to use.
Pain Point 2
No Streamlined Invite
There was a complete absence of a quick and streamlined method for sending invites for live performances.
Users expected a fast and efficient way to share their live stream, but the current process was 7 steps long!
(Pictured below as step 3 screen)
Current Invite Process:
Step 1
User selects "Create Your Own Pop-Up"/ a live-stream.
Step 2
User enters their information.
Step 3
User then clicks on email link Step 1 to enter the live-stream.
Step 4
User is directed to a page to create their username.
Step 5
User is live-streaming but there's no way to share the stream without going back to the original email.
Step 6
User goes back to email and copies the step 2 email link.
Step 7
User shares link via text or social media platform.
Pain Point 3
No Digital Artifact
Both creators and viewers felt the lack of a "moment" or a digital artifact that could later be used for self-promotion or a keepsake. Currently, the only “moment” that was available was the ability to "capture" aka make a gif.
Users also continued to face confusion due to ambiguous terminology. In this case, it was the meaning of "capture".
Pain Point 4
Interchangeable Roles
The idea that fans could also be creators, presented a significant challenge in terms of user understanding.
2.
Marching To The Beat
Competitive Analysis
Overall, the users we spoke with were confused and frustrated. The features and intuitive interface that they enjoyed using on other platforms were absent on Subwire. More importantly, the current user experience contradicted the very message of what Mike and his team had set out to achieve: To build a product that would help cultivate a community by sharing special moments through a digital platform.
So in order to understand what would make Subwire the preferred choice for content creators, we conducted a competitive analysis and created a features inventory.
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Subwire was at a clear disadvantage versus their competitors. Other platforms had features that gave creators the ability to instantly connect with their fans while expanding the artist’s fanbase. Whereas Subwire did not. There were two key features that we realized we needed to implement into Subwire’s interface:
By implementing a Schedule Events feature, Subwire would allow artists to create a grassroots approach towards notifying their contacts and fans when their show was. Adding this feature also sparked the team’s creativity as we started to think about the possibilities of creating invitations and selling tickets within one flow. Half of Subwire’s competitors lacked this feature.
Feature # 1
Schedule An Event
Subwire was at a disadvantage when it came to instantly saving and sharing videos of a performance. This feature also played into building the community that Mike and his team set out to do. Since users talked about the lack of the ability to have a digital artifact, this affirmed that we had to implement this feature into Subwire’s interface.
Feature # 2
Save & Share Video
Personas
We continued to channel our user insights into 2 key target users audiences that Subwire was looking to attract.
(Click to enlarge image)
(Click to enlarge image)
Journey Map
We then created a journey map to reflect the process our primary target user, the creator, currently experienced on the platform. ​Putting together the journey map gave us a clearer insight into how to design a user-friendly Subwire.
(Click to enlarge image)
Design Rethink
Lastly, we created three How Might We statement to guide our design solutions.
How Might We...
...provide users with a smooth and effortless way to stream & share events?
How Might We...
... distinguish roles and turn ambiguous language into easy language to understand functions?
How Might We...
Create an experience where each viewer could engage with Subwire in a personalized way?
3.
A New Harmony
Wireframes (Lo-Fi)
The Schedule An Event Flow attempted to address a seamless way to create an event as well as distinguish user roles.
Schedule Event 1a
Schedule Event 1b
Schedule Event 1c
Shedule Event 1d
Confirmation Page
The Go Live Flow would give access to immediately stream events.
Get Started Page
Go live form (inactive)
Go live form (active)
Go live confirm
Live screen
The landing page allowed viewers to see who was currently streaming. We eventually abandoned this concept due to its primary focus on the viewer rather than the creator. However, we incorporated many aspects of this into the "search" function as displayed in the prototype.
Landing Page